Cannot remove drive shared in smbup5/7/2023 If you don’t find the update available in the Mac App Store, and it’s not shown under the “Purchases” tab, you can try refreshing the Updates tab, or using this trick to unveil the missing OS X beta updates by updating the catalog URL. If you’d like to make a bootable install drive of OS X El Capitan GM as shown here, you’d want to download the installer application to do so. The OS X 10.11 GM Candidate install app is 6GB. You can find the OS X El Capitan GM Candidate installer available to download through the “Purchases” tab of the App Store as seen here: Downloading OS X El Capitan GM Candidate Installer The GM update is rolling out now for Mac users in the developer beta program and OS X 10.11 Mac Public Beta. The update download is about 2GB and requires a reboot to complete installation of. In this case, the final build of OS X 10.11 arrives as 15A282b, and the download is available now from the Mac Developer Center, as well as the Software Update function of the App Store. You have to manually select "Scan Now" whenever you add a new path, but it will help Aurora launch a little faster.GM is short for Golden Master, indicating it is the final build in a software production cycle that will be released to the public. You can't expect Aurora to categorize your Emu's separately from your applications if you are telling it to see Emu's as applications.Įdit: You may also want to uncheck autoscan from your "Manage Paths". I don't have Emu's on my system, but I have 360, Classic, GOD, and Arcade all set to no script data, then Homebrew set to homebrew script data, and I have no issues with pressing right bumper to show each category completely separate. You may also want to remove/re-add Original Xbox and Applications, Atari shouldn't be showing next to Predator. Remove your emu from the content scanning section and re-add it with the correct script data (Emulators), then we can help you if you still have problems with the way the filter is working. That's why you you have xexmenu sitting right next to MAME etc. Hopefully if i provide the info needed this can be corrected?Īccording to this, you still have script data set to applications on your Emulators. Is that because the way they are in the database? My Apps/Homebrew/Emulators may be unique as well in that they are not entered into the data base correctly. it only allows them to all be under one quick view. I was hoping to categorize my Apps/Homebrew/Emulators individually. However that does not resolve the issue I'm trying to tackle. Previously I had only HDD1 added and set to infinite with no script. I checked with Cakebrew and Samba 3.6.25 is the most current version. I run OS X also, so i'll help if I can, but to date I don't think anyone has been successful.Įdit: maybe this might be of some help, it's for an older version of OS X, but using homebrew this guy replaced the Apple SMBX stack with Samba's stack. The key most likely lies in either your logs from the mac refusing the connection, or, as ravasquez has mentioned before, running wireshark to capture packets. Interesting that you have gotten it to work using Linux though, you might be the first, lolz. Maybe this is the reason why only Windows users have been able to connect. I've read before that ConnectX only works with Samba version 3.6. I would really like to remove the overhead of running a VM just to share a folder. After setting it up and sharing the same folder it works without issue, It's a little slow maybe but it's fine enough. I ended up installing VirtualBox on my Mac Mini, then used the Turnkey Linux image of their File Server. I couldn't get either to work with the Xbox (thought they worked with Windows). I tried using SMBUP as well as installing an alternate SMB server version. I became frustrated and impatient and started searching for workarounds. Matter of fact, they're only recently coming out with support for libgif on 16+ beta builds. Kodi uses GIF's for backgrounds on some skins (AeonMQ7 alpha/beta), but these are reserved for higher end systems that can handle the hit without dragging the interface down to a crawl. I know Team Pheonix wants to keep Aurora as lean as possible, and GIF's use lot's of memory. So adding GIF support to Aurora, if it's even possible, sounds like the only solution. they'll use custom formats anyways and store the actual pixel data instead but, actual data formats are only handled in the games, most games won't use a png, jpg, bmp etc. The kernel mainly handle init of the hardware and communication there along with a bunch of things like filesystems etc. Well, the kernel doesn't really have much interaction at all with these things, the dash supports various formats for the "Photo Viewer" or whatever it's called, but that's part of Dash.xex which doesn't run when you're in a game/homebrew app
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